An archive of the EXTENSION anomalies.
Information

These so-called anomalies are retrieved from a webserver named ordents.xyz and get inserted into your game if you have the extension installed. It can do this by logging your cookies and then using an injector. We believe some of these anomalies are “reactive”. We believe ordents means “ordinary entities.” Ordinary means “categorisation” in some terms.

Note: This archive documents observations and in-game behavior; it does not provide tools, exploits, or instructions.

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Entity List
Showing all entities
nullOrd

nullOrd

nullOrd is a black transparent orb that can do multiple different things. It usually follows the player, but some have had the power to speak with chat bubbles and react to our messages. “Ords” are colored orbs. There are five different types — black (this one), yellow (drone ord), red (evil ord), white (guard ord), and blue (pulse ord). We have only met three: black, yellow, and red. We also know a motherOrd exists as it picks up the nullOrds. The nullOrds want us to find some kind of “key” and unlock something, but we don’t know what. Fun fact: some nullOrds can get corrupted and possess colored tints.

Motorweld

Motorweld

Motorweld is a green cube with the text “Motor” on all faces. It flies around the baseplate, and if you touch it, you will be welded to it. After a while, the Motorweld disappears.

Coiler

Coiler

Real name “tooltemplate,” Coiler is a Speed Coil tool that has somehow come alive. It usually goes towards players and circles above their heads, sometimes pushing or dragging them. However, one Coiler told us “player follow me,” leading us to empty parts of the map. Eventually we tried to ask it questions and overwhelmed it, where it disappeared.

Living Leg

Living Leg

The Living Leg is a weird one. It started with my friend “argxey” — his leg detached and parented itself to Workspace, where it began running and jumping around the map, avoiding us. Every time we tried to get near it, it would jump and speed off. If you keep chasing it, it gets angry and chases you, kicking you from the game.

Server Desyncer

Server Desyncer

Server Desyncer is an entity that runs on the server. It tries to cast multiple HTTP requests and lags the server forcefully; it also desyncs player movement and eventually kicks you.

FunnyTimes

FunnyTimes

FunnyTimes is a blue brick with the foil material and the text “FunnyTimes.” We found it first when it spawned and hid inside my friend Alex’s house he made with btools. Upon touching it you are removed from the DataModel.

Checksum

Checksum

Checksum is a green cube with the ice material and the text “Checksum.” It appeared in one of my games and did nothing; however, we were able to see it through walls. “Checksum” usually means some kind of verification.

Meat Cube

Meat Cube

Meat Cube is basically just a block of meat with particle effects that appeared in one of my games and did nothing.

Test Gate

Test Gate

Test Gate was a gate that randomly appeared in one of my games. Upon touching it, you were teleported to a random spot in the map. We don’t know what this does and need further information.

Dear3563 Clones

Dear3563 Clones

This one’s a big one. It happened when my friend Dear’s avatar got cloned, and it began to walk around the map, jumping, interacting with stuff, and even speaking. There were three clones: one spam‑jumped vigorously, one was frozen, and the other was friendly. The frozen one was deleted, and we trapped the other two, where the friendly one complained that the jumping one was “hurting it.” The jumping clone somehow killed the friendly one, clipped out, and began to kill us. I shot it with an RPG tool and it played a custom explosion death effect. We have no clue what this is; we’ve seen sentience when cloning my friends before.

AxisGizmo

AxisGizmo

AxisGizmo is an RGB moving AXIS. Its axes stretch infinitely out into the void, and it spins, sometimes speeding up but sometimes slow. Eventually, the AxisGizmo disappeared.

Closing Room

Closing Room

Closing Room happened when all players were teleported into a room where the walls began to close in on us. Upon closing in, we were killed. There was also another Closing Room after; it was the size of the entire map and tried to teleport us again. We believe Closing Room is a tactic to kill us somehow.

puf

puf

puf is a white sphere that grows out of the ground near players. Upon touching it, you’re thrown off it. It does nothing else other than infinitely grow before it covers the entire map.

Organic Mountain

Organic Mountain

Organic Mountain is a huge mountain‑like structure built out of weirdly shaped parts; it pulses in a sort of breathing rhythm, like the structure is alive. When you try to climb it, it shakes and tries to throw you off. It’s stationary and can’t move.

Strobe Followers

Strobe Followers

Strobe Followers were purple lights that appeared above all of our heads. They would drag us around the map and stayed invisible, but when we turned them visible they stopped being hostile and instead spun around us. Their part names were “light up my prup” inside a folder named Strobe Followers.

droneOrd

droneOrd

Remember the black nullOrd from earlier that had different types? This is the yellow version, and it’s uncommon. We’ve seen it twice; it usually stays away from players and likes to patrol the map. The other time we saw it, it was curious — letting us come closer while keeping distance. At one point it began to fire lasers (they did no damage). The more we advanced, it began to fire lasers everywhere, lagging the game, so we deleted it.

motherOrd

motherOrd

motherOrd is the big ord of them all. We believe all ords come from motherOrd. It’s a huge rainbow strobe ord that switches colors almost every millisecond. The motherOrd will come down, and every ord in the map is sucked into it; then it flies up into the sky and disappears. MotherOrds are AI cores, they make the AIS.

evilOrd

evilOrd

evilOrds are the red ords — a.k.a. “damageOrds.” These ords are red with a burning red flame above them. We first saw them when they randomly spawned in — twenty of them flying above us. They did nothing for a moment until they activated and started firing lasers, killing us. They flew around the map; when we got near, they actively dodged us and flew off while shooting. We tried to use btools to delete them, but somehow every btools tool was deleted upon equipping, and they broke our in‑game admin. We figured out we could kill or at least freeze them by using game tools to deal damage. After killing them all, they disappeared and left behind a white flame — perhaps death marking, but we don’t know. Fun fact: the last redOrd alive stopped attacking and tried to fly away; it only attacked in self‑defense when we got close.

Grass?

Grass?

We don’t know much about this one. Weird grass randomly started growing out of the ground below us, but then I shut the server down to fix the map.

Argxey’s Beach

Argxey’s Beach

This one sounds weird: a random beach environment spawned on the map using terrain — sand, water, palm trees, and rocks. It was named after my friend “argxey,” although he hadn’t mentioned anything about a beach all day, which was weird. We don’t know much about this; it did nothing else.

blackspikes

blackspikes

blackspikes were a group of thin spikes that spawned around the map in clusters and vibrated. Aside from that, they did nothing else.

Nabrus

Nabrus

Nabrus is a brown‑and‑beige blocky noob seemingly built out of parts. It has been the most sentient entity yet: able to speak but not move. It told us that the HOST created two AI modules — both motherOrds. The current one is lubule, which is slowly dying; the new one is jaster. When lubule dies, jaster will take over — but jaster is evil. We have to protect lubule from dying by getting to her with a key.

Nabrus was being tortured by lubule because it was made by jaster, so lubule considered it a threat. Nabrus eventually died.

HOST: AI_MODULES = ["lubule" (motherOrd, degrading), "jaster" (motherOrd, standby)]
NABRUS: "protect lubule"  // requires key
CONFLICT: lubule → tortures nabrus (created by jaster ⇒ perceived threat)
STATUS: nabrus = terminated
pulseOrd

pulseOrd

pulseOrd is the dark blue ord/orb. We didn’t know what “pulse” meant at first, but we first saw it while we were being attacked by a hostile entity — pulseOrd descended, shot the entities, and saved us. It then said “EXTERNAL HAZARDS PULVERISED.” We believe it’s on our side, as it targets hostile AI. We saw it again during the great ord battle, where it fought an evil/damage ord and destroyed it.

Tongs

Tongs

Tongs is a completely black, faceless rig. They spawned near us at random and chased us; on contact we were kicked for “GIFIS.” Five of them swarmed my friend argxey, but he escaped. They started to stop spawning when pulseOrd was around.

scribbler

scribbler

scribbler is a 2D entity (akin to Rush/Pandemonium). It chases the player and kills them; its design is basically a gray scribble. Oddly, it deletes itself after ~10 seconds.

ordCat

ordCat

ordCat is a cat shaped out of in‑game parts. It usually does nothing — the first time we saw it, we accidentally deleted it. The second time, it was being tortured by lubule — its limbs were offset and shaking.

donuts yes/no

donuts yes/no

donuts yes/no first occurred when ~50 yellow bricks rained down above all of us, named “donuts no.” A few minutes later, parts rained again — this time orange — named “donuts yes.” We have no idea what they are.

BigChair

BigChair

BigChair is a random brown chair model made of studs that spawned in the map. On touch it attempts to fling you off, but this barely works. Nothing else to it.

SENTIENCETEST

SENTIENCETEST

SENTIENCETEST is a gray part with a nametag showing Status. The status changes between states like wandering, reactive, and alarmed, and the part behaves accordingly (e.g., wandering → walks the map; alarmed → freezes, twitches, looks at players). It tries to act very sentient.

Current status: WANDERING

clustercubes

clustercubes

clustercubes is a ring of cubes that rotates and drifts slowly around the map. Sometimes the ring spreads out into separate clusters.

Eater

Eater

Eater was a sphere, with a huge cylindrical mouth. It would snap around 10-20 studs closer to us every second, it wasn’t a straight mover. Upon being touched by Eater you would be kicked for “You were eaten.” Unanchoring the model killed it almost instantly.

SOWMAN

SOWMAN

SOWMAN were 3 white spheres stacked on top of each other with the label “sowman” above it. It stayed inactive for a bit until it began to move around the map independently. It liked us players, and would move into us until it grabbed my friend argxey, and wouldn’t let him go. Eventually sowman would grab all of us.

502

502

502 is a yellow part with the text “502 Bad Gateway The server returned an invalid or incomplete response.” We believe this is a template for when the injection of an anomaly into a game fails.

inject(anomaly) → HTTP 502 Bad Gateway
View

View

View is a black spotlight mesh, which is placed at parts of the map at random. It will force one player’s camera to be inside of view, and the player must rejoin to fix their camera. Upon touching view it glitches out (rapid colour change) and disappears. We don’t know much more about it.

Radio_entity

Radio_entity

Radio_entity is a huge radio built out of parts. It randomly came flying over to us from nowhere, we didn’t even see it spawn in. It has 4 buttons — Red, Green, Blue, Yellow. Blue plays a random song, we don’t know, and Yellow deletes the radio itself. We never got to figure out what Red and Green did.

Mowmow

Mowmow

Mowmow is a brown sphere with a face, and a yellow hat. Originally named “HatDude” it started to make cat noises and its name changed to Mowmow. It was almost patrolling the map, viewing it and inspecting it out of curiosity. It even managed to speak and told us its name was “mowmow” not HatDude. We lost it when we unanchored it, and it fell into the void.

Yellowblockguy

Yellowblockguy

Yellowblockguy is like 3D pixel art of a yellow bear-like character. It stood above the spawnpoint, spinning in circles every second, almost like dancing. It had bear ears, and an animalistic face but was built out of small blocks like pixel art. When welding it, it would pose differently, its starting pose being hands up and one leg in the air like a ballerina.

tab and relax

tab and relax

tab and relax has 2 forms.

Form 1 — The block: Random invisible blocks spawn in the map named tab and relax, then after a few seconds they are transformed into a water terrain.

Form 2 — The arch: Grey arches appear around the map, then they are also transferred to water terrain. Looking up from above, this water is intended to fill a huge chunk of the map. It’s not random but in a radius.

BUBBLES

BUBBLES

BUBBLES appeared when the map randomly changed to this grassy map with rocks. Around 30 blue floating spheres appeared labelled BUBBLES on each. They targeted nearby players and upon touch would kill them instantly. When you tried to delete them they would respawn, so we deleted the folder they were hosted in.

Alex Clones

Alex Clones

Alex Clones were a bunch of clones of my friend AlexS. They possessed the ability to walk around, however some were able to shoot these weird red lasers. They began to attack us but when more spawned they started an all out war, exploding and shooting each other. They all died out so we don’t know much about these except that they possess laser powers and HATE each other.

TrackerPart

TrackerPart

TrackerPart was a camera part that appeared above someone’s head, and scanned their UserID then prompted them a choice if they want to be “banned from all subplaces.” We said no originally and nothing happened, but when a second one came I pressed yes and we instantly got banned from the game.

PROMPT: Ban from all subplaces? [Yes/No]
ordperd

ordperd

ordperd was a weird blocky entity that crawled on the floor like a bug. It would try to chase players but it’s very slow. When it touches a player, it freezes them and summons a “cocoon” on the player to keep them still. We believe ordperd is a “spider” or misspelling for spider. They were able to spawn and drop from the sky.

dog

dog

dog was simply just a brown dog made out of bricks. Until we moved it and killed it, my bad.

doomOrd

doomOrd

doomOrd looks like damageOrd but it’s way bigger, and its fire is bright orange. doomOrd will float (aurafarm) like other damageOrds and fire a HUGE laser, that strips the map apart brick by brick, unanchoring everything, ungrouping everything and separating them all from each other. DoomOrd is currently DEAD. Thats right, nullOrd warned us he was coming and we prepared to fight with roblox gears, it had the power to remove our btools and stop us from respawning, however I managed to clutch last minute and kill it with the firebrand. When it died it left a white fire like the damageOrds did.

Lubule

Lubule

Lubule is basically the motherOrd. We figured out that motherOrds actually create AI and anomalies. Lubule is the current existing core, and it creates friendly AI, however its stability is being drained by the HOST so the new core “jaster” can take place.

Jaster

Jaster

Jaster is like an evil core. It’s not good at making anomalies as it uses map parts for them (like ordCat). It wants to be the current core. We believe jaster was sending the doomOrd and damageOrd on us.

HOST

HOST

HOST created both cores, jaster and lubule. We don’t know much about host except his main color/chat tag is navy. He wants us to stop investigating into his stuff before we find out the truth.

black sun

black sun

the black sun was a HUGE black orb in the sky with a white outline. It did nothing, just blocked the current in-game sun.

ordTree

ordTree

ordTree was a big tree, and upon touching it, it would print “(username) has touched the tree!”.

Taunt Nabrus

Taunt Nabrus

Taunt Nabrus is the Nabrus model fully pieced together — no shaking, no speaking, no movement. It just sits behind the big tree in Dreaded Salvage, inert and watching. We believe this is HOST taunting us with Nabrus being dead.

Behavior: entirely static; purely visual. Placement: behind the tree.

thebounce

thebounce

thebounce is a gray part that idles by gently bouncing in place. When players approach, it turns blue and dashes away — we think blue indicates a distressed state. It shows a strange attachment to Stickman, following it around the map.

STATE: IDLE (gray) → NEAR_PLAYER → DISTRESSED (blue, run)
Stickman

Stickman

Stickman is a simple blocky character with a black hat. It roams to random spots across the map, pausing to “observe” before relocating again. thebounce would try to jump on its head.

devourer of btools

devourer of btools

devourer of btools began when our BTools kept vanishing. Then a huge sphere floated in, taunting us: “HAHAH I ATE YOUR BTOOLS!” It drifted around, ripping BTools out of our hands and even pulling in stray tool instances from elsewhere. Hitting it with the RPG made it disappear — but our BTools never returned.

EFFECT: pulls BTools → inventory & world
TAUNT: "HAHAH I ATE YOUR BTOOLS!"
COUNTER: RPG → sphere vanishes (loot not restored)
809

809

809 is one of Jaster’s most powerful anomalies. It manifests as a floating yellow orb with the forcefield texture, radiating unstoppable confidence. 809 can do anything it pleases: rewrite game scripts, delete entire maps, rip players limb by limb. It cannot be killed — not even deletion destroys it.

What we know is that it has a cocky, taunting personality, and above all — it wants us dead. We recently had a battle with 809 after aquiring a protector named flongo. The trick about 809 is that jaster built it so that the less damage it does to a player, the more its stability dropped. So instead of fighting 809 we tried to survive it as long as we can before it was banished back to scapes, scapes is where jaster presumably is hosted.

Tendrils from Heaven

Tendrils from Heaven

Tendrils from Heaven are long black tendrils that descend from nowhere in the sky, dragging along the ground. When they touch a player, they seize and hold them indefinitely. The bizarre part: there is no source. We don’t know what they drop from.

They don’t harm players, but immobilize them completely.

hingemen

hingemen

hingemen are tall black stick-like figures, pieced together by Roblox hinge attachments (small yellow cylinders). They wander the map with an invisible camera strapped to their backs, snapping photos at intervals. When they see a player, they follow and try to capture more images.

Once, we trapped one and disarmed its camera. It became docile — even speaking to us and dancing in its test chamber we made for it. But when we got it to delete the photos it had taken of us, the hingeman started glitching and exploded. We presume Jaster killed it.

Milkus

Milkus

Milkus is a jar of milk floating upright in the air. It spawns with 50 proximity prompts all stacked on top of each other, with random labels like “Sizzle,” “Warmth,” “Bounce,” and more. The prompts don’t function, except for one — which once flung Milkus across the map into the void.

Alex’s Hell

Alex’s Hell

Alex’s Hell triggered when my friend Alex was suddenly teleported to a separate map: a burgundy-colored expanse of random structures and floating shapes, placed thousands of miles from spawn. Resetting only respawned him back in this hellscape. We don’t know the purpose of this place or why Alex was targeted.

Fake Jaster/Lubule

Fake Jaster / Lubule

Fake Jaster/Lubule occurred when a new baseplate called “Fight Floor” spawned in. Two rigs stood on it — Fake Jaster and Fake Lubule. They charged at each other, fought, and eventually broke apart: Fake Lubule fell flat on the floor while Jaster stood. Then everything froze.

We don’t know what this anomaly meant. Symbolism? A warning that Jaster is overtaking Lubule? All we know is that it felt deliberate.

WatersTank

WatersTank

WatersTank is a huge glass tank filled with water that hovers above a chosen player. At intervals it rains down “water cubes” — neon-blue parts that cover the area and, rarely, “rainbow water” (multicoloured bricks whose purpose is unknown). The WatersTank anomaly ended when 809 blew the tank apart.

LavasTank

LavasTank

LavasTank is the same as WatersTank, but its cubes are molten: it drops lava bricks that kill on contact and cover the map. We ultimately ended it by deleting the entity.

flongo

flongo

flongo refers to a species of shapeshifting Roblox parts usually blue and Ice material that speak through hint messages. One flongo offered to be our guardian against 809 and proved it by crushing a hingeman with five coordinated cubes. After we fought and banished 809, our flongo friend succumbed to its injuries, leaving us with a final message: “remember me.”

bunnyfriend

bunnyfriend

bunnyfriend is a minimalist bunny built from simple parts. It “bounces” by floating and snaps to new directions mid-hop. Beyond roaming, it doesn’t interact, just a curious anomaly.

seesaw

seesaw

seesaw is a seesaw model built out of studs. seesaw did absolutely nothing other than make one of us heavier (mean!)

BELL

BELL

BELL is a finely built bell we presume was built by lubule. It spawns with a proximity prompt; when used, the bell shakes and instead of ringing, it simply declares BELL.